

Nice shot: Sharpshooter (Twinshot) Augment no longer works with Sniper attacks.Windfall Now grants the correct amount of gold per Augment (20/25/30g instead of 25/30/30g).Sharpshooter (Twinshot) Damage Falloff: 40% ⇒ 45%.Junkyard (Scrap) can no longer be offered on the 3rd Augment choice.

Dominance can no longer be offered on the 3rd Augment choice.Calculated Loss can no longer be offered on the 3rd Augment choice.Binary Airdrop: Item randomization now tries to avoid granting champions items that have poor synergy (ie: Ziggs can no longer roll Zz’Rot Portal, Blitzcrank can no longer roll Deathblade).Built Different Attack Speed (Silver/Gold/Prismatic): 50/65/80 ⇒ 50/60/70.Built Different can no longer be offered on the 3rd Augment choice.Built Different: Most Heart and Soul Augments, as well as all Emblem Augments, are no longer offered after choosing Built Different.All for One (Tyrant) Health percentage of ally granted to the Tyrant upon their death 40% ⇒ 33%.Sniper units (Jhin, Caitlyn, Tristana, Miss Fortune, Kog’Maw) have had their range reduced by one to compensate for the one extra range the trait now grants.Units equipped with the Sniper Emblem will also benefit from this bonus Sniper NEW: Snipers gain +1 Attack Range.Mutant Metamorphosis AD and AP Per Stack: 10/20 ⇒ 5/10.Mutant Voracious Appetite AD and AP: 30/50 ⇒ 25/40.

Mutant Cybernetic Enhancement bonus Health: 400/800 ⇒ 450/900.Mutant Hyper-Adrenal Glands renamed to Adrenaline Rush.Mercenary: Lowered the total power of the trait by slightly reducing the value of various dice rolls across the board.Innovator, Innovation, Hextech Dragon Electrifying Roar now increases ally size for the buffs duration.Innovator, Innovation, Hextech Dragon 3rd attack Magic Damage: 750 ⇒ 500.Innovator, Innovation, Hextech Dragon Electrifying Roar Fear Duration: 4 ⇒ 3.Innovator, Innovation, Hextech Dragon Electrifying Roar Fear Range: 3 ⇒ 5 Hexes.Innovator, Innovation, Hextech Dragon Attack Range: 4 ⇒ 2 Hexes.Innovator, Innovation, Hextech Dragon is now immune to crowd control.Innovator, Innovation Star Level Modifier: 15% ⇒ 25%.Imperial team Bonus Damage: 0/40% ⇒ 0/50%.When selecting which units to detain, Enforcers will skip over units who are cycloned by Zephyr Enforcer: Zephyr now takes priority over Enforcer.When selecting which units to detain, Enforcers will skip over units who are immune to crowd control Enforcers will no longer detain units who are immune to crowd control effects.Colossus (2) Damage Reduction: 25% ⇒ 30%.Bodyguard NEW: Bodyguards now gain a shield shortly after combat begins when they trigger their taunt.Academy Ability Power and Attack Damage Per Cast: 3/5/10/15 ⇒ 3/5/8/12.
11.23 LOL META PORTABLE

